Opening for [Game Architecture and Development Scholarship]

The Research, Innovation and Dissemination Center on Neuromathematics (NeuroMat) is offering a scholarship for information technology professionals interested in being part of a breakthrough and innovative scientific project.

Video: Neuroscience Experiments System (NES)

At the 2016 INCF Neuroinformatics conference, held at the University of Reading, UK, Kelly Braghetto, NeuroMat researcher and University of São Paulo professor, presented the demo "NES: a free software to manage data from neuroscience experiments".

Observing Grasping Actions Directed to Emotion-Laden Objects: Effects upon Corticospinal Excitability

Anaelli A. Nogueira-Campos, Ghislain Saunier, Valeria Della-Maggiore, Laura A. S. de Oliveira, Erika C. Rodrigues and Claudia D. Vargas

The motor system is recruited whenever one executes an action as well as when one observes the same action being executed by others. Although it is well established that emotion modulates the motor system, the effect of observing other individuals acting in an emotional context is particularly elusive. The main aim of this study was to investigate the effect induced by the observation of grasping directed to emotion-laden objects upon corticospinal excitability (CSE). Participants classified video-clips depicting the right-hand of an actor grasping emotion-laden objects. Twenty video-clips differing in terms of valence but balanced in arousal level were selected. Motor evoked potentials (MEPs) were then recorded from the first dorsal interosseous using transcranial magnetic stimulation (TMS) while the participants observed the selected emotional video-clips. During the video-clip presentation, TMS pulses were randomly applied at one of two different time points of grasping: (1) maximum grip aperture, and (2) object contact time. CSE was higher during the observation of grasping directed to unpleasant objects compared to pleasant ones. These results indicate that when someone observes an action of grasping directed to emotion-laden objects, the effect of the object valence promotes a specific modulation over the motor system.

A brain soccer derby: a NeuroMat story by Antonio Galves

Imagine a packed Maracanã soccer stadium, on a day of a derby of Flamengo against Fluminense, in Rio de Janeiro. Seventy thousand fans are in the stadium. Now imagine that someone can hear the crowd, but has no view over what happens on the field. He tries to make sense of what happens in the game —scores, good hits, fouls, penalty kicks, red cards— based on the crowd’s reactions.

GLAM initiative with the Museum of Veterinary Anatomy will load hundreds of valuable images

Members from the User Group Wikimedia in Brazil have established a partnership with the Museum of Veterinary Anatomy of the School of Veterinary Medicine and Animal Science (MAV-FMVZ) of the University of São Paulo in order to relicense high-quality images of objects from the museum collection and upload them to Wikimedia Commons. The goal is to upload from 300 to 400 pictures of mounted animals, macerated skeletons and anatomical models, with a great scientific, educational and artistic value, especially for projects like Wikipedia. This activity has had the support of the Research, Innovation and Dissemination Center for Neuromathematics (RIDC NeuroMat), from Brazil. As a pilot step, the UG BR has uploaded four images to the Commons. So far, three of these pictures were voluntarily improved by an experienced editor and have been nominated as either valued or featured image. Initial uploads are already featured on Wikipedia pages in Portuguese, English and French, eventually reaching tens of thousands of visitors a day.Text by Célio Costa Filho 08/2016. (In Portuguese.)




The Research, Innovation and Dissemination Center for Neuromathematics is hosted by the University of São Paulo and funded by FAPESP (São Paulo Research Foundation).


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